Publications...
Home,
Work,
Research interests.
International journals:
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[Kloetzer & al 2009]. J. Kloetzer, H. Iida, B. Bouzy, "Playing Amazons Endgames" ICGA
Journal, vol 32, n° 3, September 2009, pages 140-148.
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[Chaslot & al 2008].
G. Chaslot, M. Winands, J. Uiterwijk, H.J. van den Herik, and B. Bouzy,
"Progressive strategies for Monte-Carlo Tree Search",
New Mathematics and Natural Computation, 4(3), 2008, pages 343-357. 2008 Chess Base best publication award.
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[Bouzy 2006]. "History and Territory Heuristics for Monte-Carlo
Go", New Mathematics and Natural Computation, 2, (2), 2006, pages 1-8.
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[Bouzy 2005a]. "Associating domain-dependent knowledge and
Monte Carlo approaches within a go program", Information Sciences,
Heuristic Search and Computer Game Playing IV, Edited by K. Chen,
vol 175, n° 4, November 2005, pages 247-257.
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[Bouzy 2003a]. "Mathematical morphology applied to computer go"
IJPRAI, vol 17, n° 2, March 2003, pages 257-268.
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[Bouzy 2003b]. "The move decision strategy of Indigo" ICGA
Journal, vol 26, n° 1, March 2003, pages 14-27.
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[Bouzy & Cazenave 2001]. "Computer Go: an AI-oriented
Survey" Artificial Intelligence Journal, vol 132, 2001, pages 39-103.
International workshops or conferences:
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[Bouzy 2017]. B. Bouzy, "Playing Hanabi Near-Optimally", 15th International Conference on Advances in Computer Game (ACG15), Leiden, The Netherlands, July 2017.
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[Bouzy 2016a]. B. Bouzy, "Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios", Short paper, SoCS, Tarrytown, July 2016.
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[Bouzy 2016b]. B. Bouzy, "Optimally Solving Cooperative Path-Finding Problems Without Hole on Rectangular Boards with Heuristic Search", IJCAI Workshop on Cooperative Path-Finding, New York, July 2016.
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[Bouzy 2015a]. B. Bouzy, "An Experimental Investigation on the Pancake Problem", IJCAI Computer Games Workshop, Buenos-Aires, August 2015, CCIS 614, pages 30-43, T. Cazenave & al (Eds.), Springer 2016.
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[Cowling & al. 2012]. P. Cowling, M. Buro, M. Bida, A. Botea, B. Bouzy, M. Butz, P. Hingston, H. Munoz-Avila, D. Nau, M. Sipper, "Search in Real-Time Video Games", Dagstuhl Seminar 12191 on Artificial and Computational Intelligence in Games, May 2012, pages 1-19.
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[Botea & al. 2012]. A. Botea, B. Bouzy, M. Buro, C. Bauckage, D. Nau, "Pathfinding in Games", Dagstuhl Seminar 12191 on Artificial and Computational Intelligence in Games, May 2012, pages 21-31.
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[Bouzy & al. 2011b]. B. Bouzy, M. Métivier, D. Pellier, "Monte-Carlo Tree Search experiments on the Voronoi Game", 13th International Conference Advances in Computer Game (ACG13), Tilburg, The Netherlands, November 2011, LNCS 7168, pages 96-107.
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[Bouzy & al. 2011a]. B. Bouzy, M. Métivier, D. Pellier, "Hedging Algorithms and Repeated Matrix Games", Workshop ECML on Machine Learning and Data Mining in and around Games, Athens, Greece, September 2011, 12 pages.
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[Pellier & al. 2011a]. D. Pellier, B. Bouzy, M. Métivier, "Using a Goal-Agenda and Committed Actions in Real-Time Planning", International Conference on Tools with Artificial Intelligence (ICTAI), Florida, USA, November 2011, pages 74-81.
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[Bouzy & Métivier 2010]. "Multi-agent Learning Experiments on Repeated Matrix Games", International Conference on Machine Learning (ICML10), Haifa, Israel, June 2010, pages 119-126.
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[Pellier & al. 2010b]. D. Pellier, B. Bouzy and M. Métivier, "A Mean-based Approach for Real-Time Planning", Extended Abstract, AAMAS10, Toronto, Canada, May 2010, pages 1395-1396.
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[Pellier & al. 2010a]. D. Pellier, B. Bouzy and M. Métivier, "An UCT Approach for Anytime Agent-based Planning", Practical Applications of Agents and Multi-Agent Systems (PAAMS10), Salamanca, Spain, April 2010, pages 211-220.
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[Kloetzer & al. 2008]. J. Kloetzer, H. Iida, B. Bouzy,
"A Comparative Study of Solvers for Amazons Endgames",
IEEE 2008 Symposium on Computational Intelligence in Games, Perth, Australia, December 2008,
(paper,
poster).
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[Bouzy & Métivier 2008]. "Multi-Agent Model-Based Reinforcement Learning Experiments in the Pursuit Evasion Game", oral presentation at European Workshop on Reinforcement Learning, EWRL08, Lille, France, June 2008, not included in the proceedings.
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[Bouzy 2007a]. "Old-fashioned Computer Go vs Monte-Carlo Go",
Invited tutorial, IEEE 2007 Symposium on Computational Intelligence
in Games, CIG 07,
Hawaï, USA, 1st April 2007.
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[Chaslot & al. 2007].
G. Chaslot, M. Winands, J. van den Herik, J. Uiterwijk, B. Bouzy,
"Progressive Strategies for Monte-Carlo Tree Search", Joint
Conference on Information Sciences, Salt Lake City 2007, Heuristic
Search and Computer Game Playing Session, 14 pages.
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[Kloetzer & al. 2007]. J. Kloetzer, H. Iida, B. Bouzy, "The Monte-Carlo approach in
Amazons", Computer Games Workshop, Amsterdam, The Netherlands,
15-17 June 2007, pages 185-192.
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[Bouzy & Chaslot 2006]. "Monte-Carlo Go Reinforcement
Learning Experiments", IEEE 2006 Symposium on Computational
Intelligence in Games, Reno, USA, G. Kendall & S. Louis (eds),
pages 187-194.
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[Bouzy 2005b]. "Move Pruning Techniques for Monte-Carlo Go",
Proceedings 11th International Conference Advances in Computer Game (ACG), Taipei, Taiwan, J. van den Herik, S-C. Hsu, T.-S. Hsu, H. Donkers (eds), LNCS 4250, pages 104-119.
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[Bouzy 2005c]. "History and Territory Heuristics for
Monte-Carlo Go", Joint Conference on Information Sciences, Salt
Lake City 2005, Heuristic Search and Computer Game Playing Session,
4 pages.
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[Bouzy & Chaslot 2005a]. "Bayesian generation and
integration of K-nearest-neighbor patterns for 19x19 go", IEEE 2005
Symposium on Computational Intelligence in Games, Colchester, UK,
G. Kendall & Simon Lucas (eds), pages 176-181.
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[Bouzy 2004a]. "Associating shallow and selective global tree
search with Monte Carlo for 9x9 go", 4rd Computer and Games
Conference, CG04, Ramat-Gan, Israel, 2004, J. Herik, Y. Bjornsson,
N. Netanyahu (eds), LNCS 3846/2006, pages 67-80.
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[Bouzy 2003c]. "Associating domain-dependent knowledge and
Monte Carlo approaches within a go program", Joint Conference on
Information Sciences, Cary 2003, Heuristic Search and Computer Game
Playing Session, pages 505-508.
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[Bouzy & Helmstetter 2003]. "Monte Carlo Go Developments",
Advances in Computer Games conference (ACG-10), Graz 2003, Book edited by
Kluwer, H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz, pages
159-174.
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[Bouzy 2002] "A small Go board Study of metric and dimensional
Evaluation Functions". 3rd Computer and Games Conference, Edmonton
2002, LNCS 2883, Springer, edited by J. Schaeffer, M. Müller,
Yngvi Björnsson, pages 376-392.
- [Bouzy
2001a] "Go patterns generated by retrograde analysis". Computer
Olympiad Workshop, Maastricht 2001.
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[Bouzy 1999] "Complex games in practice", Proceedings of the
Fifth Game Programming Workshop in Japan, 1999, pages 53-60.
- [Bouzy 1998]. "An interaction-based model for situated agents",
ICMAS, Paris, 1998, pages 399-400.
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[Bouzy 1997] "Incremental Updating od Objects in INDIGO",
Proceedings of the Fourth Game Programming Workshop in Japan, 1997,
pages 55-64.
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[Bouzy 1996a] "There are no winning moves except the last".
Proceedings IPMU, 1996, pages 197-202.
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[Bouzy 1995b] "The INDIGO program". Proceedings of the Second
Game Programming Workshop in Japan, 1995, pages 197-206.
National workshops or conferences:
Other papers:
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[Bouzy 2016c]. "Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios", Technical Report, LIPADE, n°3, May 2016.
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[Bouzy 2015b]. "An Abstract Procedure to Compute Weak Schur Number Lower Bounds", Technical Report, LIPADE, n°2, September 2015.
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[Cazenave & al. 2007]. T. Cazenave, C. Kruskal, B.Bouzy, "Computer Games Workshop 2007", ICGA Journal, vol 30, n°2, June 2007, pages 118-121.
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[Bouzy 2004b]. "The 4th Computers and Games conference", ICGA
Journal, vol 27, n°3, September 2004, page 184.
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[Bouzy 2004c]. "Go Intellect wins 9x9 Go tournament", ICGA
Journal, vol 27, n°3, September 2004, pages 170-171.
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[Bouzy 1996b]. "Spatial reasoning in the game of Go.", not
published.
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[Bouzy 2004d]. "Toward a go player computational model.",
Habilitation to Supervise Research document, Paris 6 University,
2004, 39 pages.
En FRANCAIS:
- [Bouzy
2007b]. "Apprentissage Multi-Agent", communication personnelle,
29 pages.
- [Bouzy
2004e]. "Vers un modèle computationnel du joueur de
go.", Mémoire d'habilitation à diriger des
recherches, Université Paris 6, 2004, 52 pages.
- [Bouzy 1995]. Mémoire de thèse de doctorat.
"Modelisation cognitive du joueur de Go." Université Paris
6, 1995, 350 pages.
Conférences ou journaux nationaux avec comité
de lecture:
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[Pellier & al. 2012]. D. Pellier, M. Vanneufville, H. Fiorino, M. Métivier and B. Bouzy, "MGP: Un algorithme de planification temps réel prenant en compte l'évolution dynamique du but", JFPDA12, Nancy, France, Mai 2012, 13 pages.
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[Pellier & al. 2011b]. D. Pellier, B. Bouzy and M. Métivier, "Planification en temps réel avec agenda de buts et sauts", JFPDA11, Rouen, France, Juin 2011, 13 pages.
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[Pellier & al. 2010c]. D. Pellier, B. Bouzy and M. Métivier, "Recherche heuristique basée sur le calcul de moyenne pour la planification temps réel", JFPDA10, Besançon, France, Juin 2010, 12 pages.
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[Chaslot, Coulom, Bouzy, Preux 2005] "Apprentissage par
renforcement dans une approche Monte-Carlo du jeu de Go",
5èmes Journées PDMIA (Problèmes
Décisionnels de Markov et IA), Villeneuve d'Asq, Juin
2005.
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[Bouzy & Chaslot 2005b] "Extraction bayésienne et
intégration de patterns représentés suivant
les K plus proches voisins pour le go 19x19", Actes de la
conférence EGC05, Paris, Janvier 2005, pages 55-66.
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[Bouzy 2003d] "La conférence Computers and Games 2002",
Revue d'Intelligence Artificielle, 2003, volume 17, n°4, pages
687-693.
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[Bouzy 2001b] "Le role des concepts spatiaux dans la
programmation du jeu de go", Revue d'Intelligence Artificielle,
2001, volume 15, n°2, pages 143-172.
- [Bouzy 1996e]. "Explicitation de connaissances non conscientes
par modelisation computationnelle dans un domaine complexe.". 2eme
Colloque Jeunes Chercheurs en Sciences Cognitives, 1996, Giens,
pages 276-279.
- [Bouzy 1996c]. "Un modele du jeu de Go basé sur des
interactions.". JFIADSMA, 1996, coordonnateurs J-P Muller Joël
Quinqueton, Hermes, pages 73-84.
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[Bouzy 1995c]. "Les ensemble flous au jeu de Go." Logique Floue
et Applications, LFA, 1995, pages 334-340.
Chapitre de livre:
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[Bouzy & al. 2010]. B. Bouzy, T. Cazenave (coordonnateur), V. Corruble, O. Teytaud, "Jeux", chapitre du livre Intelligence Artificielle, 2010.
Revues sans comité de lecture:
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[Bouzy 1993]. "Mickey au Japon". Article humoristique.
Manque malheureusement les 2 diagrammes.
Last modification 29 september 2015.